Made a new character based on the new Genesis 8 from Daz that i wanted to render.
Showing posts with label character. Show all posts
Showing posts with label character. Show all posts
30 June 2017
24 May 2017
17 May 2017
14 October 2016
Ridiculous Resolution
01 October 2016
So, 4 years...
4 years is a long time. A lot can happen in such a long time, and a lot has happened. But i guess 3D stuck with me through all this time, nagging me to come back.
So, here i am, lost among all the new features, settings and programs.
I have had a chance to look around at different products, comparing easy of use to results, features etc. After many failures i have settled on exclusively using Daz Studio with Iray, as it is both a competent render and DS has a quick and painless workflow.
So with those things out of the way, i have been busy setting up characters for future stories/works. I'm VERY rusty when it comes to pretty much every aspect of this but here are what i have come up with (that is posting ready at any rate) so far..
Ruby
A lone wanderer, traveling the lands in search of work and, eventually, a place to call home.
Raised in a noble family as a servant she has known both wealth and poverty. She fled her home at the age of 17, when her womanhood became the interest of the Lord of the house.
Her enemies would describe her as a fierce and aggressive adversary, making up for her lack of skill with violence and power.

Sapphire
An engineered soldier, raised by the Tera Federation, Sapphire has never known life outside of the armed forces. Going from mission to mission, always on the move.
Already the most experienced in her battalion at the age of 23, she has encountered numerous aliens, countless pirates and slain more than any one else. Seen as a valuable asset, most of her missions are covert and small scale, often going alone or in teams of three.
So, here i am, lost among all the new features, settings and programs.
I have had a chance to look around at different products, comparing easy of use to results, features etc. After many failures i have settled on exclusively using Daz Studio with Iray, as it is both a competent render and DS has a quick and painless workflow.
So with those things out of the way, i have been busy setting up characters for future stories/works. I'm VERY rusty when it comes to pretty much every aspect of this but here are what i have come up with (that is posting ready at any rate) so far..
Ruby
A lone wanderer, traveling the lands in search of work and, eventually, a place to call home.
Raised in a noble family as a servant she has known both wealth and poverty. She fled her home at the age of 17, when her womanhood became the interest of the Lord of the house.
Her enemies would describe her as a fierce and aggressive adversary, making up for her lack of skill with violence and power.
Sapphire
An engineered soldier, raised by the Tera Federation, Sapphire has never known life outside of the armed forces. Going from mission to mission, always on the move.
Already the most experienced in her battalion at the age of 23, she has encountered numerous aliens, countless pirates and slain more than any one else. Seen as a valuable asset, most of her missions are covert and small scale, often going alone or in teams of three.
30 May 2012
Amazonia
28 May 2012
02 November 2011
Backgrounds
28 October 2011
The Characters
25 October 2011
Blademaster
This is a picture i left rendering while a wrote up yet another story.
Story is finished and now im deciding whether i should illustrate it or not.
Problem is i created an enviroment in the story i can't really reproduce (at least not within a reasonable amount of time).
Anyways, here is the lead character in the new story, she doesn't have a name yet so suggestions will be considered :)
Also, the story i mentioned earlier is still rendering :S
Story is finished and now im deciding whether i should illustrate it or not.
Problem is i created an enviroment in the story i can't really reproduce (at least not within a reasonable amount of time).
Anyways, here is the lead character in the new story, she doesn't have a name yet so suggestions will be considered :)
Also, the story i mentioned earlier is still rendering :S
14 August 2011
13 August 2011
A new beginning
12 August 2011
Experiments
Been spending most of the day experimenting with skintextures and production pipelines.
Just as i started getting decent results in Maxwell with skin i realise the production pipe is to unreliable, to many things that doesnt work needs to work.
Right now im looking in to using reality for Daz Studio instead, which has similair features.
Problem is just that i have to start all over again learning the material system etc.
Ah well, have a few days to spend so i guess its not that bad.
Anyways, will post a few of the test renders, not terribly exciting but at least it's not just a bunch of text :)




Just as i started getting decent results in Maxwell with skin i realise the production pipe is to unreliable, to many things that doesnt work needs to work.
Right now im looking in to using reality for Daz Studio instead, which has similair features.
Problem is just that i have to start all over again learning the material system etc.
Ah well, have a few days to spend so i guess its not that bad.
Anyways, will post a few of the test renders, not terribly exciting but at least it's not just a bunch of text :)
26 May 2011
The Amazons
24 May 2011
The Thinker
02 April 2011
08 March 2011
Meet Rose
04 March 2011
Meet Ziva
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